An Introduction to My MFA Thesis
Interaction design and technology have made new communications possible. The makers in this field, however, do not always have graphic design or typography skills. Those skills have been relegated to the sidelines in the face of new skill acquisition, specifically writing code. As technology and the physics of the screen improve, applying graphic design principles (typography, color, scale, proportion, juxtaposition, hierarchy, time/sequence, pacing…) to interactions will be increasingly achievable and, as a result, readability will be enhanced, content elucidated, and the audience will be delighted and engaged.
This pursuit is not a one way street. Graphic design has much to learn from interaction design. Interaction increases attention by changing the audience from passive recipient to self-directed and engaged participant. Interaction changes communication to conversation. Interaction involves far more complex systems.
Whether graphic design is a subset of interaction or not, they both are subsets of design and we are creators.
The goal of my thesis is to create interactive products that teach graphic design and to apply these design principles to existing screen-based interactions as means of improving their functionality and beauty. I want to achieve these goals using the old adage: “Don’t tell me, show me.” Can interactive principles make learning design more engaging and effective?
Please let me know your thoughts on this subject. Share with as many people as you think would have an interest. With my gratitude, Barbara



(Clearly, this is not MY iGoogle page. After at least ten lessons, I still can’t follow the game of cricket).










